Before I begin, I was sent a copy of the game in exchange for an honest review. This is not a paid review. You can check out my video of the review below. Get your own copy here.
Don’t you hate it when your godly squabbles have ruined a planet, so you flee to another one, and those same annoying other gods are there too? Yeah me too. The good news is that in Mythalix you get to play out the battles that will commence as a result of the godly equivalent of running into your ex at a party.
In Mythalix each player will take on the role of one of the Greek Gods, each with a unique power. Each turn you will have the option to buy armies (which give you static attack bonuses), or heroes (which upgrade your dice from d6’s to bigger dice), or one use cards that will do a variety of things, from buffs to take that style cards.
After making purchases you will move your god, and attack the space you land on, where if you are successful you will be awarded money, and either cards, or permanent bonuses which you get to claim by laying down one of your strongholds. However, to truly win you will need to claim the 4 elements at the elemental altars at the four corners of the board (or defeat another god and take one from them).
First player to get the four elements will rule the new land.
So what do I think?
I love the standees and the strongholds. The acrylic standees look wonderful, and it is a delightful bit of ingenuity how the strongholds lay on top of the board, and they change the numbers on the board. It’s very fun.
The core gameplay is also very fast, it truly embodies the Ameri-style dice chucker. You run around the board smashing everything in your path, nothing wrong with that.
The game is very chaotic, and random. That might really excite you or it might really turn out off. This is one of the most random games I have played in years.
The quality of the cards is not great. Personally, I think they need to be sleeved, as they do not slide easily, and, to me, have an odd feel to them. While the art is well done, there are several instances where it falls into the tired trope of sexualizing the female characters, which is a real shame because they do have some diversity, which should be applauded, and some of the female characters are completely awesome looking.
I also found that I was a little disappointed with the variety of god powers, most of them simply amount to +1’s or +2’s in certain situations, which really made the gods seem far less different than I would have liked. Along with that the randomness with the card draws is huge, and sometimes frustrating. There were certainly times where it was frustrating to pay my gold and get a static plus 2, or upgrade a d6 to a d8, only to have the next player pay the same gold and get a static plus 5 or upgrade to a d20.
Bringing it all together
Mythalix is a very fast, highly chaotic dice chucker. It does not have many rules, and can be quickly learned and played. The standees are just awesome. The art is good, and they made some solid choices when it comes to representation, however, in several cases it falls into the old cliche of sexualizing the female characters. The game is exceedingly random, which can lead to players feeling out matched simply due to the luck of the draw, though this is mitigated by the speed of the game.
What do you think I am? The God of reading?
* Very cool standees, and cool usage of them
* Card quality is low, and will probably need to be sleeved
* Art looks good
* Decent diversity, but misses that mark on the female characters in many cases
* Exceedingly random and chaotic
* Plays very fast, and easy to teach