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Ticket To Ride Getting A Legacy Version

Days of WOnder’s new Ticket to Ride: Legends of The West will be a legacy version of the game.

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Ticket to Ride – a board game series by Alan R. Moon, published by Days of Wonder

Legends of the West

It’s the late 19th century and America is booming. New train companies compete to satisfy the needs of a growing population. Merchants, officials, food and goods need to travel from one place to another. An intricate network of train lines has appeared.
Thaddeus Reeves was one of the young entrepreneurs dreaming of connecting the entire nation and succeeded beyond his wildest dreams. Reeves Rails quickly established lucrative train routes from the Atlantic to the Mississippi and the company’s future is bright. But greedy rail barons are looking at Thaddeus’ growing rail empire and thinking about how they can take it away.
As the years have rolled along, Reeves Rails has continued to grow and thrive. Your new train company is ready to take part in this remarkable industry. Possibility and fortune shimmer off the paint of your newly purchased steam engines and this new express network should make all the difference.
Satisfied, you open the newspaper and read the headlines from out west…

Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and fortune in a campaign full of adventures.

Completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that will unlock new rules, content, and many more surprises.

Like previous installments in the series, this game can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan of the franchise.

At the end of the 12 games of this Legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.

The Game Setup

Inside The Box

Contains

  • 13 Frontier Boards
  • 280 Plastic Train Cars
  • 1 Campaign Box
  • 84 Train Cards
  • 33 Tickets
  • 7 Event Cards
  • 6 Newspaper Cards
  • 77 Postcards
  • 1 Story Deck
  • 5 Company Boxes
  • 8 Frontier Boxes
  • 1 Conductor’s Toolbox
  • 1 Rules Booklet
  • And much more to discover!

Game Information

  • 2-5 Players
  • Age 10+
  • 20-90 minutes

Meet the Game Designers

Meet the Game Designers

Alan R. Moon

After an early introduction to the classic American board games and traditional card games in his youth, it’s no surprise that Alan has had a long and illustrious career in gaming.

His professional life has included stints as a developer at Avalon Hill, as a developer at Parker Brothers, as the founder of his own game company White Wind, as the Director of Games at FX Schmid USA, and as the Vice President of Product Development and Licensing at Ravensburger USA.

Alan has designed and co-designed over 100 published games including Ticket to Ride, Elfenland, Incan Gold, the 10 Days Series, Union Pacific, and San Marco.

Rob Daviau

A 25-year industry veteran, Rob has worked on over 100 published games. For 14 years, Rob was at Hasbro Games, where he worked on Risk 2210 AD, Axis & Allies Pacific, Betrayal at House on the Hill, Star Wars Epic Duels, Heroscape, Clue DVD, Clue Harry Potter, Risk Star Wars, Risk Lord of the Rings, and many more. He was editor of Trivial Pursuit for 8 years.

His last game with Hasbro was Risk Legacy, which led into a solo career whose games include Pandemic Legacy (Seasons 1, 2, and 0), Seafall, Mountains of Madness, Cthulhu: Death May Die, Return to Dark Tower, the Unmatched line, and Betrayal Legacy.

Rob is the second-tallest designer in the group.

Matt Leacock

Matt made the switch to designing board games full time in July of 2014, a dream job for him since he was little. Prior to that he was a user experience designer working on community and communications products for companies including Apple, Netscape, AOL, Yahoo!, and Sococo. Throughout his entire career, he designed games in his free time.

He has designed over two dozen games for the international market and has become known for cooperative games since the success of Pandemic (2008), Pandemic Legacy (2015) and Forbidden Island (2010). His most recent cooperative game, Daybreak, has players taking on the climate crisis.

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